Showing posts with label Soldier. Show all posts
Showing posts with label Soldier. Show all posts

Tuesday, February 26, 2013

Ghost Recon Future Soldier - Walkthrough Part 5 [Mission 2 Subtile Arrow ] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 5 [Mission 2 Subtile Arrow ] - W/Commentary Tube. Duration : 10.97 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: Future Soldier takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Tuesday, January 8, 2013

Ghost Recon Future Soldier - Walkthrough Part 26 [Mission 7: Ember Hunt] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 26 [Mission 7: Ember Hunt] - W/Commentary Tube. Duration : 10.97 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Friday, January 4, 2013

Return to Castle Wolfenstein: map 19 - Super Soldier

Return to Castle Wolfenstein: map 19 - Super Soldier Tube. Duration : 4.20 Mins.


Part of a series of videos that show the game Return to Castle Wolfenstein. Each map is featured by a video, and the map transitions are consistant, meaning health, armor, weapons, and ammo are carried over. The set difficulty is Death Incarnate.

Sunday, December 30, 2012

Ghost Recon Future Soldier - Walkthrough Part 36 [Mission 9: Valiant Hammer] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 36 [Mission 9: Valiant Hammer] - W/Commentary Tube. Duration : 11.33 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Tuesday, November 27, 2012

Ghost Recon Future Soldier - Walkthrough Part 30 [Mission 8: Deep Fire] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 30 [Mission 8: Deep Fire] - W/Commentary Video Clips. Duration : 10.90 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Thursday, November 15, 2012

Ghost Recon Future Soldier - Walkthrough Part 34 [Mission 8: Deep Fire] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 34 [Mission 8: Deep Fire] - W/Commentary Tube. Duration : 10.38 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Tuesday, November 13, 2012

Ghost Recon Future Soldier - Walkthrough Part 29 [Mission 7: Ember Hunt] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 29 [Mission 7: Ember Hunt] - W/Commentary Tube. Duration : 10.93 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Saturday, November 10, 2012

Ghost Recon Future Soldier - Walkthrough Part 43 [Mission 10: Gallant Theif] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 43 [Mission 10: Gallant Theif] - W/Commentary Video Clips. Duration : 10.75 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Sunday, November 4, 2012

Ghost Recon Future Soldier - Walkthrough Part 33 [Mission 8: Deep Fire] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 33 [Mission 8: Deep Fire] - W/Commentary Tube. Duration : 9.98 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Saturday, October 20, 2012

Ghost Recon Future Soldier - Walkthrough Part 40 [Mission 9: Valiant Hammer] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 40 [Mission 9: Valiant Hammer] - W/Commentary Tube. Duration : 10.83 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Friday, October 12, 2012

Ghost Recon Future Soldier - Walkthrough Part 31 [Mission 8: Deep Fire] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 31 [Mission 8: Deep Fire] - W/Commentary Tube. Duration : 12.07 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Monday, October 1, 2012

Ghost Recon Future Soldier - Walkthrough Part 38 [Mission 9: Valiant Hammer] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 38 [Mission 9: Valiant Hammer] - W/Commentary Tube. Duration : 14.62 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Tuesday, September 25, 2012

Ghost Recon Future Soldier - Walkthrough Part 50 [Mission 11: Invisible Bear] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 50 [Mission 11: Invisible Bear] - W/Commentary Tube. Duration : 10.82 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...

Tuesday, September 18, 2012

Ghost Recon Future Soldier - Walkthrough Part 28 [Mission 7: Ember Hunt] - W/Commentary

Ghost Recon Future Soldier - Walkthrough Part 28 [Mission 7: Ember Hunt] - W/Commentary Tube. Duration : 8.62 Mins.


See the full Ghost Recon: Future Soldier Walkthrough here ➜ goo.gl ➜ Ghost Recon: Future Soldier Walkthrough▼ Ghost Recon: FS - Ghost Recon FS takes place in the near future. A dirty bomb has taken out a Ghost team, and another Ghost team (consisting of Kozak, Ghost Lead, Pepper, and 30k) is tasked with tracking down the source of the dirty bomb. ► Ghost Recon: Future Soldier ▼ The game is a third-person cover-based shooter, except when aiming using sights at which point the game switches to a first-person camera in order to facilitate more precise aiming. Cover can be partially destroyed, forcing the players to constantly seek other hiding spots. While in cover, players can be suppressed. When under fire by an enemy machine gun, the field of vision will decrease and the camera will shake, making it harder to return fire. A new feature in the series is the "optical camouflage", a form of active camouflage which allows the Ghosts to become harder to see. According to the game designer Rafael Morado, the optical camo technology is still a prototype and there are disadvantages. The camo will only stay active as long as the player maintains a low profile. When the player moves too quickly or fires their weapon, the camo will deactivate. It should also be noted that the optical camo will not function as an invisibility cloak. Enemies will be able to see the Ghosts when they are close enough. Unlike previous Ghost Recon games, the player will not micromanage their squad ...